|
Author |
Thread Statistics | Show CCP posts - 14 post(s) |

l0rd carlos
Friends Of Harassment The Camel Empire
1016
|
Posted - 2014.09.25 11:02:00 -
[1] - Quote
AWESOME!
Sleep tight sweet prince Veritas :( You will be missed deeply. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

l0rd carlos
Friends Of Harassment The Camel Empire
1016
|
Posted - 2014.09.25 11:14:00 -
[2] - Quote
dexington wrote:CCP Veritas wrote:Have you ever wanted a little pewpew but didnGÇÖt have the time to find a fight, or even fit a ship? is this really the crowd you think should be rewarded?, do you really think sugar coated bullshit pvp is going to add anything to the sandbox?
I see this as a low entry tournament environment, and I for one can't see AT or NEO as sugar coated bullshit pvp. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

l0rd carlos
Friends Of Harassment The Camel Empire
1019
|
Posted - 2014.09.25 11:39:00 -
[3] - Quote
Lugh Crow-Slave wrote:thinking further on it depending on how it is implemented and how much you can mess with it from the outside (even if not the match directly) such as bets and throwing fights perhaps it could be cool and a great way for corps/alliances to train new players in PvP.
* Organize tournament * Gather entry fee * Run off with money :)
I for one like it. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

l0rd carlos
Friends Of Harassment The Camel Empire
1021
|
Posted - 2014.09.25 12:26:00 -
[4] - Quote
Lugh Crow-Slave wrote:Sierra Payne wrote:Randolph Sykes wrote:You're messing with the entire ~sandbox~ thing. Don't implement this on TQ, please. This is beyond dangerous for the game. Please elaborate. As far as I can see it, provided it's done correctly, this will help the sandbox a lot more in the long run. It will allow you to run your own tournaments, your own competitions and that adds a layer of depth to the game. but you can already do those things so they aren't added with this as for being detrimental to the sandbox it is the fact that it is creating a little room in the box that no one can touch
Even though you theoretical can organize a tournament right now on TQ, I can't remember seeing it work successfully outside of a small closed environment (like corp internal event etc) over a longer period of time.
I would like to see something on TQ that promotes and motivates players for the AT and NEO. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

l0rd carlos
Friends Of Harassment The Camel Empire
1024
|
Posted - 2014.09.25 13:03:00 -
[5] - Quote
Gilbaron wrote:Be very careful about making very sure that this can't be used to hide links, supers, an ess, sov structures, or anything else~important~. Or even a ship that couldn't hide without this. Unprobeable deadspace sounds very very dangerous. I also want to watch the matches! You can already do that now. (If there is some kind of deadspace in the system) German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

l0rd carlos
Friends Of Harassment The Camel Empire
1024
|
Posted - 2014.09.25 14:04:00 -
[6] - Quote
Dave Stark wrote:I was under the impression that the NEO was held on a test server? i may be mistaken, of course. You are mistaken. NEO and AT is on TQ in jove space.
The player made SCL is on sisi. And AFAIK it's a shi[b][b/]t ton of effort with sometimes human errors like one team had more than allowed points :( Image SCL on TQ made by players but with better tools to do so :) German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

l0rd carlos
Friends Of Harassment The Camel Empire
1032
|
Posted - 2014.09.26 09:23:00 -
[7] - Quote
I don't really care if there is a deadspace pocket or not. Or maybe something that you can warp into the arena right after you killed the dojo.
But tools to make a tournament run by players is what I want. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

l0rd carlos
Friends Of Harassment The Camel Empire
1032
|
Posted - 2014.09.26 10:23:00 -
[8] - Quote
Austrene Kanenald wrote:How does this work though? I don't have access to a computer, so I can't go and see. Are ships lost or can you just pvp as much as you want and never lose a ship? Do you need the skills to fly a fit or does the ship/modules just need to be there? Or is it just a controlled combat arena? If it's just that, I'm fine with it. Otherwise, I want a dislike button.
Try to read the first post? Right now it's just a POC (Proof of concept) code from a single dev in his free time. And the current implementation you need to drop the modules into the Dojo, you need skills and you will lose the ship if you die. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

l0rd carlos
Friends Of Harassment The Camel Empire
1032
|
Posted - 2014.09.26 12:10:00 -
[9] - Quote
Caviar Liberta wrote:baltec1 wrote:Noriko Mai wrote:I tried it and I like it very much. This is a prototype and I see a lot of potential in that idea. All you leet people here whinning about the dead of 1v1 are just ridiculous. Flying for hours and searching for someone to kill with your off grid booster and cyno ready, is just pathetic and should not be the focus of PvP oriented gameplay design. Arenas are fine for people that want just fights. No drama, no ogb, no falcon, no blob, just figts. PvP in general - 1v1, fleet, blob, whatever - in my opinion should happen where player interests collide. This can be sov or fw or hunting explorers, haulers, or other juicy targets whereever you want. But it should focus on the friction that different interests generate.
So *thumbs up* from me. I hope the feature get's more dev time and focus to become a great arena implementation with betting, tournaments and competitions, maybe even leaderboards, crack and whores. As I said, who wants to go hunt things and risk being blobbed when you can push button get fight. Seemed fights were easy to fight last night. Vlil, Nenn, Hallanen, Akidagi. Hell Vlil was over 200.
It does not seem that you found that many solo fights https://zkillboard.com/character/608550982/kills/solo/ At least not with that char. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

l0rd carlos
Friends Of Harassment The Camel Empire
1032
|
Posted - 2014.09.26 12:53:00 -
[10] - Quote
Jenn aSide wrote:Mike Azariah wrote:If you don't like it you will not have to participate. Ok, let me get it straight, "if you don't like something the represent a sea change in the game mechanics of EVE online, you don't have to participate".[...] Non-consensual pvp (like the single shard nature of the game and the 'death penalty' that means something) is at the heart of EVE. For people like me (PVE players who know we're still in a pvp based game) being able to use our smarts to do what we enjoy while manually PREVENTING unwanted disruption is as much fun as the actual pve content. I think real PVPr's will say the same, and introducing things like this (as presented) goes counter to intelligent development and evolution of this particular unique game. On the whole it doesn't affect me one bit, but does something have to affect someone personally to be wrong? The obvious answer is no. Anything that smacks of instancing and instant gratification are wrong for this game. [..]
So remove the dead space and automoving part, that should remove the instancing part, no? Whats left is a potential tool to organize a tournament, where it's the player responsibility to stand for a non disrupted fight. Maybe even add some crimewatch foo so that everyone or just some players get suspect when entering the arena.
That would bring the AT closer to TQ, while people still can disrupt the sh*t out of it if they dare to.
PS: What does " a sea change" mean? German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |
|
|
|
|